code wiki / _hdl_build / nx_faceanat_texbake_gate.nx
nx_faceanat_texbake_gate.nx
buildroot/runtime/_hdl_build/nx_faceanat_texbake_gate.nx
about
nx_faceanat_texbake_gate.nx -- ★B-R7 TEXTURE BAKE (operator: toward photoreal VR). Bake the A-R2 reference
photo onto our OWN emitted base mesh as per-vertex COLOR_0 -> a photo-textured, VR/VRM-loadable head with NO
UV unwrap. Each mesh vertex samples the hi-res reference at its projected (u,v) IF front-facing (SDF-gradient
nz<0, same test as the shader) AND inside the mid-face band; back/side verts keep the procedural skin tone.
= the DAZ texture-stack idea (baked maps), sovereign, generated.
T1 the bake carries real photo texture: a healthy count of face verts got a projected (non-default) colour
T2 ★the baked colours MATCH the reference region (mean baked band-colour ~ mean reference face-skin) AND are
TEXTURED not flat (spread > a floor) -- real photo detail on the mesh, measured
T3 valid COLOURED glTF (magic 'glTF' + COLOR_0/normalized-ubyte accessor in the JSON) = VR-loadable
T4 watertight preserved (nv/nf unchanged vs the plain mesh) + determinism
license_tier: ORIGINAL expect_exit: 0
dependencies 5 imports · 0 importers
imports: nx_syscalls.nxnx_jpeg_ascii.nxnx_faceanat.nxnx_meshgen.nxnx_gltf_export.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 21 | const P_UC: i64 = 256 |
| 22 | const P_VC: i64 = 329 |
| 23 | const P_SU: i64 = 333 |
| 24 | const P_SV: i64 = 350 |
| 25 | const P_VLO: i64 = 240 |
| 26 | const P_VHI: i64 = 440 |
functions
| 18 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 19 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 28 | func main() -> i64 |