code wiki / _hdl_build / nx_facesculpt_gate.nx
nx_facesculpt_gate.nx
buildroot/runtime/_hdl_build/nx_facesculpt_gate.nx
about
nx_facesculpt_gate.nx -- ★Q6 FACE SCULPT: the reality audit named the golem's faults -- "no eyes with sclera/iris,
no lips seam, proportions off". This gate proves each fix MEASURED: T1 EYES visible TO THE RENDERER (the nearest-
part colour at the eye point IS the iris/pupil/sclera, not skin -- i.e. proud of the socket) with GLOSS material.
T2 LIP SEAM visible on the mouth line. T3 FACIAL THIRDS in canon (brow->subnasale->chin near-equal; the enlarged
cranium makes the upper third exist) + the EYE LINE near mid-head. T4 expressions still causal (the sculpt must
not break the muscles). T5 determinism. license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_anatstack.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 14 | const NPMAX: i64 = 64 |
functions
| 10 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 11 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 12 | func iab(v: i64) -> i64 { if v < 0 { return 0-v } return v }
called by 1: main |
| 17 | func front_z(P: *i64, np: i64, x: i64, y: i64) -> i64 { |
| 26 | func main() -> i64 { |