code wiki / (root) / nx_font_device_ladder.nx

nx_font_device_ladder.nx

buildroot/runtime/nx_font_device_ladder.nx

11393 B206 linesdepth 3pulls 3 transitivereach 0 importersview sourcekind tooltopic font
docsdependenciesstructsconstsfunctions

about

nx_font_device_ladder.nx -- the "works on ANYTHING, beautifully" KEYSTONE: a data-driven DEGRADATION SELECTOR that routes ONE vector font to the right rendering technique per device, from a GameBoy ROM (8x8 tiles, 2bpp / 4 shades, no FPU) up to an NPU+OLED. Proves BOTH ends: (1) the selector routes 7 device profiles GameBoy->NPU; (2) the GameBoy EXTREME is rendered CONCRETELY -- our .ttf 'N' box-downsampled to an 8x8, 4-shade tile (looks good via 4-shade dither, vs blocky 1-bit) and packed into REAL 16-byte GameBoy 2bpp VRAM. High end (SDF/neural) already built (nx_ttf_sdf, nx_ttf_raster AA). 100% sovereign. expect_exit: 0 license_tier: ORIGINAL

dependencies 1 imports · 0 importers

nx_syscalls_x86_64.nx nx_font_device_ladder.nx

imports: nx_syscalls_x86_64.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sw find_table rd16 rd32 rd16s rd16 ↻ rd32 ↻ route sn tech_name sw ↻ cmap_lookup rd16 ↻ rd16s ↻ glyph_edges rd16 ↻ rd32 ↻ rd16s ↻ bit inside ipow2 hex2

structs

none

consts

8const K_MAGIC_32768: i64 = 32768
9const K_MAGIC_65536: i64 = 65536
10const K_MAGIC_16777216: i64 = 16777216
11const K_MAGIC_2048: i64 = 2048
12const K_MAGIC_8192: i64 = 8192

functions

14func sw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 2: tech_namemain
15func sn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 }
called by 1: main
16func hex2(v: i64) -> i64 { let H: *u8="0123456789ABCDEF" as *u8; let o: *u8=sys_mmap(2); o[0]=H[(v/16)%16]; o[1]=H[v%16]; sys_write(1,o,2); return 0 }
called by 1: main
17func ipow2(n: i64) -> i64 { var r: i64=1; var i: i64=0; while i<n { r=r*2; i=i+1 } return r }
called by 1: main
18func rd16(b: *u8, o: i64) -> i64 { return (b[o] as i64)*256 + (b[o+1] as i64) }
19func rd16s(b: *u8, o: i64) -> i64 { let v: i64=rd16(b,o); if v>=K_MAGIC_32768 { return v-K_MAGIC_65536 } return v }
called by 3: cmap_lookupglyph_edgesmain calls 1: rd16
20func rd32(b: *u8, o: i64) -> i64 { return (b[o] as i64)*K_MAGIC_16777216 + (b[o+1] as i64)*K_MAGIC_65536 + (b[o+2] as i64)*256 + (b[o+3] as i64) }
21func bit(f: i64, m: i64) -> i64 { if (f/m)%2 == 1 { return 1 } return 0 }
called by 1: glyph_edges
22func find_table(b: *u8, t0: i64, t1: i64, t2: i64, t3: i64) -> i64
called by 1: main calls 2: rd16rd32
29func cmap_lookup(b: *u8, sub: i64, c: i64) -> i64
called by 1: main calls 2: rd16rd16s
40func glyph_edges(b: *u8, glyf: i64, loca: i64, locfmt: i64, gid: i64, ex0: *i64, ey0: *i64, ex1: *i64, ey1: *i64) -> i64
called by 1: main calls 4: rd16rd32rd16sbit
80func inside(gx: i64, gy: i64, ex0: *i64, ey0: *i64, ex1: *i64, ey1: *i64, ne: i64) -> i64
called by 1: main
92func route(bpp: i64, fpu: i64, gpu: i64, npu: i64, tile: i64, ppi: i64) -> i64
called by 1: main
99func tech_name(t: i64) -> i64
called by 1: main calls 1: sw
109func main() -> i64