code wiki / _hdl_build / nx_fpsworld_gate.nx
nx_fpsworld_gate.nx
buildroot/runtime/_hdl_build/nx_fpsworld_gate.nx
about
nx_fpsworld_gate.nx -- NATIVE first-person render check: drives nx_voxel_world in the new SP_FPS mode (camera
has a world POSITION, not orbit) and writes PNGs so the build can be eyeballed BEFORE anything ships to the
browser. No node, no display needed -- sovereign nx_png. Renders 3 camera setups to /Temp/fps{1,2,3}.png.
license_tier: ORIGINAL
dependencies 4 imports · 0 importers
imports: nx_syscalls.nxnx_f32_hw.nxnx_png.nxnx_voxel_world.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func setcam(sp: *i64, cx: i64, cy: i64, cz: i64, ycos: i64, ysin: i64, pcos: i64, psin: i64) -> i64 |
| 16 | func main() -> i64 |