code wiki / _hdl_build / nx_games_portal.nx
nx_games_portal.nx
buildroot/runtime/_hdl_build/nx_games_portal.nx
about
nx_games_portal.nx -- sovereign UNIFIED games-portal emitter. Reads the ONE games registry
(nx_native_config games-reg-, no tsv) and emits knowledge/sovereign-games.html = the /games portal that
lists ALL our games in one place (operator: "consolidate all games under /games, get them unified and
working"). deployed=1 -> a live Play card linking the game (href=path); deployed=0 -> a "coming soon"
card showing engine + location. Data-driven: edit the registry -> re-run -> the portal reflects it.
Replaces the hand-authored board-games portal so /games is the single games space. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_native_config.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 9 | const K_MAGIC_262144: i64 = 262144 |
functions
| 11 | func gp_puts(buf: *u8, off: i64, s: *u8) -> i64 { var o: i64=off; var i: i64=0; while s[i]!=(0 as u8){buf[o]=s[i];o=o+1;i=i+1} return o } called by 1: main |
| 12 | func gp_w(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 14 | func main() -> i64 |