code wiki / _hdl_build / nx_gamestack_sota_census.nx
nx_gamestack_sota_census.nx
buildroot/runtime/_hdl_build/nx_gamestack_sota_census.nx
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nx_gamestack_sota_census.nx -- the GAME ECOSYSTEM vs STATE-OF-THE-ART, hardware rung UP (operator
2026-07-03: "make sure we are building to state of the art in our nishi game ecosystem hardware rung up
each rung and use nishi research and census and audit and all the tools and nishi team ... help them grow").
Every rung graded vs a NAMED SOTA incumbent from the banked researcher corpora (r3d_*/vamx_*/mcb_*/gpu/
steamgfx), evidence = gates on disk. THE TEAM-GROWTH WIRE: every BEHIND row is ALSO EMITTED as a staged
assignment-queue row (knowledge/registry/gamestack_targets.tsv, the queue's exact column format) so the
AUTONOMOUS TEAM consumes the audit as WORK -- the census IS the census->queue bridge for the game stack
(the autonomy arc's L4 pattern, scoped). Staged, NOT appended to the live queue: the reconcile goes through
the lock-protected emitter (read-modify-write law; never clobber the machine SSOT).
LIAR-KILL: a fabricated parity row must grade BEHIND. license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func cw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 14 | func cn(v: i64) -> i64 |
| 23 | func gs(g: i64) -> *u8 called by 1: row |
| 29 | func fap(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 33 | func row(t: *i64, fd: i64, rung: *u8, cell: *u8, g: i64, ev: *u8, qrow: *u8) -> i64 |
| 40 | func main() -> i64 |