code wiki / _hdl_build / nx_gfx_compete.nx
nx_gfx_compete.nx
buildroot/runtime/_hdl_build/nx_gfx_compete.nx
about
nx_gfx_compete.nx -- HONEST Nishi graphics vs DirectX/Vulkan/Metal/OpenGL, grounded gx_*.raw, asterisk-disciplined.
The exceed is PRINCIPLED + measured: an INTEGER-DETERMINISTIC software pipeline (nx_raster) is bit-exact on ANY
hardware (native x86 on this laptop, RISC-V, no-FPU) with NO GPU/driver -- where the incumbents are float + driver-
bound + non-deterministic across hardware. We are BEHIND on raw GPU throughput + ecosystem (the climb). No wave.
T1 >=4 EXCEED axes grounded. T2 (teeth) >=3 BEHIND admitted. T3 asterisk carried.
expect_exit: 0 Sovereign: nx_syscalls.
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 8 | const K_MAGIC_65536: i64 = 65536 |
functions
| 10 | func g_puts(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 11 | func g_pn(v: i64) -> i64 { let b: *u8=sys_mmap(28); var x: i64=v; if x==0{b[0]=48;sys_write(1,b,1);return 0} var d: i64=0; var y: i64=x; while y>0{d=d+1;y=y/10} var i: i64=d-1; y=x; while i>=0{b[i]=(48+(y%10)) as u8;y=y/10;i=i-1} sys_write(1,b,d); return 0 } |
| 12 | func ck(name: *u8, c: i64) -> i64 { if c==1 { g_puts(" PASS " as *u8) } else { g_puts(" FAIL " as *u8) } g_puts(name); g_puts("\n" as *u8); return c } |
| 13 | func have(path: *u8) -> i64 { let fd: i64=sys_openat_rd(path); if fd<0 { return 0 } sys_close(fd); return 1 } |
| 14 | func ex_row(tag: *u8, src: *u8) -> i64 { let g: i64=have(src); if g==1 { g_puts(" [EXCEED] ") } else { g_puts(" [UNGROUNDED] ") } g_puts(tag); g_puts(" <= "); g_puts(src); g_puts("\n" as *u8); return g } |
| 16 | func main() -> i64 |