code wiki / _hdl_build / nx_gfx_iso_scene_gate.nx

nx_gfx_iso_scene_gate.nx

buildroot/runtime/_hdl_build/nx_gfx_iso_scene_gate.nx

5128 B94 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic gfx
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_gfx_iso.nx nx_png.nx nx_syscalls.nx nx_gfx_iso_scene_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_gfx_iso.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap build gx_fill gx_rgb gx_iso_tile gx_hspan gx_shade gx_rgb ↻ gx_cr gx_cg gx_cb gx_isox gx_isoy gx_iso_tile_rim gx_shade ↻ gx_px gx_iso_cube gx_shade ↻ gx_px ↻ gx_iso_tile ↻ gx_isox ↻ gx_isoy ↻ gx_sprite_humanoid gx_rgb ↻ gx_shade ↻ gx_mix gx_cr ↻ gx_cg ↻ gx_cb ↻ gx_rgb ↻ gx_ellipse_blend gx_blend gx_mix ↻ gx_vgrad gx_hspan ↻ gx_mix ↻ gx_px ↻

structs

none

consts

none

functions

15func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
17func lum(c: i64) -> i64 { return (c & 255) + ((c>>8)&255) + ((c>>16)&255) }
19func build(base: i64, fb: *i64, W: i64, H: i64) -> i64
51func main() -> i64