code wiki / _hdl_build / nx_gi_gate.nx

nx_gi_gate.nx

buildroot/runtime/_hdl_build/nx_gi_gate.nx

6168 B135 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_gi_gate.nx -- ★R3 of the Infinigen ladder: SINGLE-BOUNCE GI (irradiance cache). Verifies the PHYSICS signatures, not just "pixels changed": T1 SCOPE: sky pixels are BYTE-IDENTICAL with GI on (bounce light cannot reach the sky) + terrain changed T2 ★SHADE-FILL: relative brightening in the darkest terrain quartile >> in the brightest (bounce dominates where direct light is absent -- the defining GI behaviour) T3 ★COLOURED bounce: in shade, green gains more than blue (sunlit GRASS bleeds green -- colour transport, not a flat ambient boost) + panel knowledge/nx_gi_panel.png (off | on | amplified difference) license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_worldgen.nx nx_gi_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_worldgen.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write wg_w wg_h sys_mmap wg_set_gi worldgen_render_full sys_mmap ↻ wg_weather wg_isqrt wg_gi_build sys_mmap ↻ wg_terrain_h wg_fbm wg_vnoise wg_smooth wg_hash wg_isqrt ↻ wg_sun_pen wg_terrain_h ↻ wg_cam_base_y wg_max wg_terrain_h ↻ it_sin4096 it_cos4096 it_sin4096 ↻ wg_isqrt ↻ wg_terrain_h ↻ wg_vnoise ↻ wg_sun_pen ↻ wg_min wg_gi_gather wg_isqrt ↻ wg_sky wg_fbm ↻ wg_min ↻ wg_clamp wg_clamp ↻ pn

structs

none

consts

none

functions

13func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
14func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
15func lum(px: i64) -> i64 { return (px&255) + ((px>>8)&255) + ((px>>16)&255) }
called by 1: main
17func main() -> i64