code wiki / _hdl_build / nx_gsplat_face_gate.nx
nx_gsplat_face_gate.nx
buildroot/runtime/_hdl_build/nx_gsplat_face_gate.nx
about
nx_gsplat_face_gate.nx -- ★THE FRONTIER PIPELINE, SOVEREIGN: our own anatomical base mesh -> 3D GAUSSIANS ->
splat-rendered, colours from the reference projection. This is exactly what GaussianAvatars/HumanSplat do
(mesh/SMPL-X -> Gaussians -> splat), built entirely on our stack: nx_faceanat (inside-out geometry) ->
nx_meshgen (surface-nets verts) -> nx_gsplat (integer splatting). No trained weights (only a generator would).
T1 the mesh's verts become Gaussians and SPLAT into a coherent face-sized soft surface
T2 the reference PROJECTION colours the front-band Gaussians (photo-textured splats) -- a healthy painted count
T3 determinism + PNG knowledge/nx_gsplat_face.png
license_tier: ORIGINAL expect_exit: 0
dependencies 6 imports · 0 importers
imports: nx_syscalls.nxnx_jpeg_ascii.nxnx_faceanat.nxnx_meshgen.nxnx_gsplat.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 20 | const P_UC: i64 = 256 |
| 21 | const P_VC: i64 = 329 |
| 22 | const P_SU: i64 = 333 |
| 23 | const P_SV: i64 = 350 |
| 24 | const P_VLO: i64 = 240 |
| 25 | const P_VHI: i64 = 440 |
functions
| 16 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 17 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 18 | func lum(px: i64) -> i64 { return (px & 255) + ((px >> 8) & 255) + ((px >> 16) & 255) } called by 1: main |
| 27 | func main() -> i64 |