code wiki / _hdl_build / nx_gsplat_gate.nx

nx_gsplat_gate.nx

buildroot/runtime/_hdl_build/nx_gsplat_gate.nx

7540 B131 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind gate/prooftopic gsplat
docsdependenciesstructsconstsfunctions

about

nx_gsplat_gate.nx -- prove the sovereign 3D Gaussian Splatting renderer (the frontier rep). Integer, no float, no trained weights. T1 SPLAT FALLOFF: one Gaussian renders a soft blob -- centre bright, fading radially to background (the Gaussian) T2 ALPHA COMPOSITE: two overlapping semi-transparent Gaussians BLEND (the overlap colour is a mix of both) T3 ★DEPTH SORT (the load-bearing correctness): a near opaque Gaussian OCCLUDES a far one; SWAP their depths -> the result flips (near colour wins) -- proves front-to-back sorting + compositing is real T4 a Gaussian POINT CLOUD (sphere) renders a coherent soft ball + determinism + PNG knowledge/nx_gsplat.png license_tier: ORIGINAL expect_exit: 0

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_itrig.nx nx_png.nx nx_gsplat.nx nx_gsplat_gate.nx

imports: nx_syscalls.nxnx_itrig.nxnx_png.nxnx_gsplat.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write gs_w gs_h sys_mmap gs_nb gs_expn gs_build_explut gs_set gs_render it_sin4096 it_cos4096 it_sin4096 ↻ gs_clear lum pn sys_mmap ↻ sys_write ↻ it_sin4096 ↻ it_cos4096 ↻ write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻ dfe_rev dfe_rev ↻ sys_munmap sys_munmap ↻

structs

none

consts

none

functions

14func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
15func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
16func lum(px: i64) -> i64 { return (px & 255) + ((px >> 8) & 255) + ((px >> 16) & 255) }
called by 1: main
18func main() -> i64