code wiki / _hdl_build / nx_gsplat_showcase.nx
nx_gsplat_showcase.nx
buildroot/runtime/_hdl_build/nx_gsplat_showcase.nx
about
nx_gsplat_showcase.nx -- PUBLISH the sovereign 3D Gaussian Splatting work (operator: "are you publishing?").
Our anatomical base (nx_faceanat) -> surface-nets mesh (nx_meshgen) -> ANISOTROPIC surface Gaussians (surfels,
nx_gsplat) -> photo-coloured from the reference projection -> a TURNTABLE rendered by our own integer splatter.
This is exactly the 2024-2025 frontier pipeline (mesh/SMPL-X -> Gaussians -> splat), 100% sovereign: no WebGL,
no libraries, no trained weights (renderer). Emits a self-contained /gsplat page. license_tier: ORIGINAL expect_exit: 0
dependencies 7 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_base64.nxnx_jpeg_ascii.nxnx_faceanat.nxnx_meshgen.nxnx_gsplat.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 13 | const P_MAGIC_1024: i64 = 1024 |
| 14 | const P_MAGIC_3217: i64 = 3217 |
| 30 | const P_UC: i64 = 256 |
| 31 | const P_VC: i64 = 329 |
| 32 | const P_SU: i64 = 333 |
| 33 | const P_SV: i64 = 350 |
| 34 | const P_VLO: i64 = 240 |
| 35 | const P_VHI: i64 = 440 |
functions
| 16 | func hw(fd: i64, s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(fd, s, n); return 0 } |
| 18 | func emit_frame(fb: *i64, fd: i64, tmp: *u8) -> i64 |
| 37 | func main() -> i64 |