code wiki / _hdl_build / nx_gx1_browser3d_gate.nx
nx_gx1_browser3d_gate.nx
buildroot/runtime/_hdl_build/nx_gx1_browser3d_gate.nx
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nx_gx1_browser3d_gate.nx -- Gx-1: sovereign SW-GPU 3D rendered INTO a Nishi-Browser framebuffer SURFACE.
We paint our OWN browser chrome (title/nav bar, buttons, address field) + a content viewport into a raw
RGB framebuffer, composite a z-buffered per-face-shaded 3D cube (transform->project->z-buffer, the same
integer primitives as nx_swgpu/nx_gpu_geometry) into a page "3D element" region, and write a PNG via the
canonical nx_png_write_rgb. Proves: OUR 3D raster composites into OUR browser surface, ZERO third-party
(no WebGPU/WebGL/three.js/canvas). RESIDUAL (named, honest -> Gx-1b): wire nx_swgpu into nx_browser's LIVE
layout path as a real <canvas>-class element so a fetched page drives it. license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_png_write.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } called by 1: main |
| 11 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } called by 1: main |
| 12 | func gx_edge(ax: i64,ay: i64,bx: i64,by: i64,px: i64,py: i64) -> i64 { return (bx-ax)*(py-ay)-(by-ay)*(px-ax) } called by 1: gx_tri |
| 13 | func gx_min3(a: i64,b: i64,c: i64) -> i64 { var m: i64=a; if b<m{m=b} if c<m{m=c} return m } called by 1: gx_tri |
| 14 | func gx_max3(a: i64,b: i64,c: i64) -> i64 { var m: i64=a; if b>m{m=b} if c>m{m=c} return m } called by 1: gx_tri |
| 15 | func gx_clamp(v: i64,lo: i64,hi: i64) -> i64 { if v<lo{return lo} if v>hi{return hi} return v } called by 1: gx_tri |
| 16 | func gx_rect(fb: *u8, W: i64, H: i64, x: i64, y: i64, w: i64, h: i64, r: i64, g: i64, b: i64) -> i64 called by 1: main |
| 24 | func gx_tri(fb: *u8, zbuf: *i64, W: i64, H: i64, x0: i64,y0: i64,x1: i64,y1: i64,x2: i64,y2: i64, z: i64, r: i64,g: i64,b: i64) -> i64 |
| 43 | func gx_proj(vx: i64,vy: i64,vz: i64, cy: i64,sy: i64,cx: i64,sx: i64, CX: i64,CY: i64, FOCAL: i64, CAMZ: i64, out: *i64) -> i64 called by 1: main |
| 57 | func main() -> i64 |