code wiki / _hdl_build / nx_gx8_ssao_gate.nx

nx_gx8_ssao_gate.nx

buildroot/runtime/_hdl_build/nx_gx8_ssao_gate.nx

8924 B208 linesdepth 3pulls 5 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_gx8_ssao_gate.nx -- Gx-8: AMBIENT OCCLUSION, the contact cue that stops everything floating. Direct lighting alone carries no proximity information, so a shape resting ON a surface and one hovering above it shade identically -- which is why our figures and beacons read as pasted onto the scene rather than sitting in it. sg_ssao adds cavity darkening from the finished depth buffer. THE TEST THAT MATTERS is the neg-control: a naive depth-only SSAO greys out every receding floor, because downhill neighbours are always nearer. This gate renders a big SLOPED PLANE and requires AO to leave it essentially untouched, while requiring the crevice-rich humanoid to darken measurably. Passing ONE of those is easy; passing BOTH is the whole point of the opposite-pair sampling. license_tier: ORIGINAL expect_exit: 0

dependencies 2 imports · 0 importers

nx_swgpu.nx nx_png_write.nx nx_gx8_ssao_gate.nx

imports: nx_swgpu.nxnx_png_write.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main ao_puts swgpu_bytes ww hh sg_humanoid sg_reset sg_add_ellipsoid it_sin4096 it_cos4096 it_sin4096 ↻ sg_isqrt sg_project it_cos4096 ↻ it_sin4096 ↻ sg_render sg_raster sg_fb sg_zb sg_imax sg_imin sg_isqrt ↻ sg_tonemap ao_fb_rgb sg_fb ↻ ww ↻ hh ↻ ao_mean_lit sg_zb ↻ ww ↻ hh ↻ sg_ssao sg_fb ↻ sg_zb ↻ sys_mmap ao_pn ao_build_plane sg_reset ↻ nx_png_write_rgb sys_openat_wr

structs

none

consts

none

functions

13func ao_puts(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main
14func ao_pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main
16func ao_fb_rgb(base: i64, dst: *u8) -> i64
called by 1: main calls 3: sg_fbwwhh
30func ao_build_plane(base: i64) -> i64
called by 1: main calls 1: sg_reset
79func ao_mean_lit(base: i64, rgb: *u8, cnt: *i64) -> i64
called by 1: main calls 3: sg_zbwwhh
96func main() -> i64