nx_h264_bframe_reflist_gate.nx
buildroot/runtime/nx_h264_bframe_reflist_gate.nx
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nx_h264_bframe_reflist_gate.nx -- B-R1: compute POC (display order) for every frame of bframe_test.264
and construct each B-slice's L0/L1 reference lists, verified against hand-derived ground truth:
POC (decode order) == 0,2,6,4,8,12,10,14,16,20,18,22
B@POC4 -> L0[0]=2 L1[0]=6 ; B@POC10 -> L0[0]=8 L1[0]=12 ; B@POC18 -> L0[0]=16 L1[0]=20
Exits 0/1. license_tier: ORIGINAL
dependencies 8 imports · 0 importers
imports: nx_syscalls.nxnx_h264_bits.nxnx_h264_sps.nxnx_h264_pps.nxnx_h264_nal.nxnx_h264_slice.nxnx_h264_poc.nxnx_gate_verdict.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 15 | func gp(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 16 | func gn(v: i64) -> i64 |
| 27 | func main() -> i64 |