code wiki / _hdl_build / nx_indoor_gate.nx

nx_indoor_gate.nx

buildroot/runtime/_hdl_build/nx_indoor_gate.nx

4653 B93 linesdepth 4pulls 5 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_indoor_gate.nx -- ★R8: INDOOR scenes (room + constraint-solved furniture layout). T1 a furnished room builds + renders (shell + furniture; interior renders, walls/floor fill the frame) T2 ★CONSTRAINT VALIDITY: the placed furniture has ZERO overlapping pairs (collision-free layout) + in-bounds T3 SEED VARIETY: different seeds -> different valid layouts (layout signature differs, both collision-free) T4 determinism + interior render knowledge/nx_indoor.png (3 furnished rooms) license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_indoor.nx nx_indoor_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_indoor.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write indoor_build sys_mmap in_next in_addbox in_rng in_next ↻ in_try_furniture in_overlap in_addbox ↻ sys_mmap ↻ indoor_render sys_mmap ↻ in_isqrt in_ray_box in_min lum pn sys_mmap ↻ sys_write ↻ in_n in_furniture_overlaps in_overlap ↻ in_layout_sig write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym

structs

none

consts

16const W: i64 = 640
17const H: i64 = 480

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func lum(px: i64) -> i64 { return (px&255)+((px>>8)&255)+((px>>16)&255) }
called by 1: main
14func L1(a: *i64, b: *i64, n: i64) -> i64 { var s: i64=0; var i: i64=0; while i<n { var d: i64=(a[i]&255)-(b[i]&255); if d<0{d=0-d} s=s+d; i=i+1 } return s }
19func main() -> i64