code wiki / _hdl_build / nx_layer_campaign.nx
nx_layer_campaign.nx
buildroot/runtime/_hdl_build/nx_layer_campaign.nx
about
nx_layer_campaign.nx -- the TEAM drives its own S-class campaign, level 8 up to level 0.
It walks every layer; where it already HAS a search space it RUNS the find-minimal-verify
loop and confirms its exceed; where it does NOT, it FLAGS the search space it must build
next. The output is the team's own bottom-up roadmap -- it tells YOU what's next at each
layer, and the engine to pursue it (sweep -> synthesize -> verify -> race -> parallel-ingest)
already exists. The team plans + executes; no human authors the path. license_tier: ORIGINAL
dependencies 5 imports · 0 importers
imports: nx_mulchain.nxnx_itoa_lib.nxnx_superopt_emit.nxnx_engineer_crash.nxnx_boolsynth.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 13 | const K_MAGIC_8192: i64 = 8192 |
functions
| 15 | func lc_puts(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 20 | func lc_num(v: i64) -> i64 { nxi_out(v); return 0 } |
| 21 | func lc_booleval(op: *i64, a: *i64, b: *i64, L: i64) -> i64 |
| 27 | func lc_have_gates() -> i64 { // L7 |
| 32 | func lc_have_alu() -> i64 { // L6 |
| 37 | func lc_have_codegen() -> i64 { // L5 |
| 49 | func lc_row(lv: i64, name: *u8, status: i64, ok: i64, evidence: *u8, next: *u8) -> i64 |
| 58 | func lc_main(r: *i64) -> i64 |
| 82 | func main() -> i64 calls 1: lc_main |