code wiki / _hdl_build / nx_livingworld_gate.nx
nx_livingworld_gate.nx
buildroot/runtime/_hdl_build/nx_livingworld_gate.nx
about
nx_livingworld_gate.nx -- ★THE CULMINATION: one procedural WORLD full of LIVING THINGS. Composites all the
sovereign-Infinigen modules into a single scene: nx_worldgen terrain/water/sky + nx_treegen trees + nx_creaturegen
animals + nx_figuregen people -- all seed-grown, projected onto the terrain, distance-scaled, painter-ordered.
No ML, no assets, no engine. license_tier: ORIGINAL expect_exit: 0
dependencies 7 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_worldgen.nxnx_treegen.nxnx_creaturegen.nxnx_figuregen.nxnx_skinneural.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 16 | const TREEKEY: i64 = 16711935 // 0xFF00FF (treegen bg) |
| 17 | const ANATKEY: i64 = 2890778 // 26 + 28*256 + 44*65536 (anatstack bg) |
| 18 | const WFOC: i64 = 720 // matches nx_worldgen WG_FOCAL (2x) |
| 19 | const WHOR: i64 = 92 |
functions
| 13 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 14 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 22 | func bbox(spr: *i64, w: i64, h: i64, key: i64, out: *i64) -> i64 called by 1: main |
| 30 | func main() -> i64 |