code wiki / _hdl_build / nx_loop_subdiv_gate.nx
nx_loop_subdiv_gate.nx
buildroot/runtime/_hdl_build/nx_loop_subdiv_gate.nx
about
nx_loop_subdiv_gate.nx -- proves LOOP SUBDIVISION is a real SMOOTH-LIMIT scheme, not mere refinement.
An octahedron (R on each axis) is subdivided once by Loop AND once by linear midpoint (sd_subdivide). Loop
REPOSITIONS the poles to the smooth limit (5R/8, hand-exact); linear KEEPS them at R (same silhouette). The
neg-control is the linear scheme itself: max radius drops under Loop, stays put under linear = Loop smooths.
Converges over a 2nd level. Emits an STL artifact. license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_loop_subdiv.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 10 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 13 | func maxsq(base: i64) -> i64 |
| 26 | func main() -> i64 |