code wiki / _hdl_build / nx_mineworld_ship.nx
nx_mineworld_ship.nx
buildroot/runtime/_hdl_build/nx_mineworld_ship.nx
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nx_mineworld_ship.nx -- stage the nx_aw_push deploy inputs for MineWorld SOVEREIGNLY (syscall file writes,
no bash): src = knowledge/mineworld.html (the packed self-contained playable), dst = atomic cat+mv into the
sites.elf docroot as mineworld/index.html so the CLEAN URL https://nishifamily.com/mineworld serves it
(the proven gamelab dir/index.html pattern; per-request read = live immediately, purely ADDITIVE = never-brick).
Deploy = run nx_aw_push (argless, reads the staged spec) right after this in the SAME nishi-shell session.
license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func mws_w(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 11 | func main() -> i64 |