code wiki / _hdl_build / nx_newmoves_gate.nx

nx_newmoves_gate.nx

buildroot/runtime/_hdl_build/nx_newmoves_gate.nx

4323 B75 linesdepth 5pulls 8 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_newmoves_gate.nx -- 4 NEW moves (clap/punch/bow/jumpingjack, ids 7-10) added to nx_movelib as DATA (the operator's core ask: want a move that's not there -> build it). Proves each RENDERS, produces MOTION, and is DISTINCT from the others. Writes knowledge/synth_move<id>.png (APNG). expect_exit:0 ORIGINAL

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_figure_render.nx nx_movelib.nx nx_apng.nx nx_newmoves_gate.nx

imports: nx_syscalls.nxnx_figure_render.nxnx_movelib.nxnx_apng.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sk_bytes move_bytes rig_build sk_init sk_hdr sk_add_bone sk_hdr ↻ sk_bone move_gen mv_times mv_hdr mv_time mv_zero mv_pose mv_set mv_pose ↻ md_deg mv_hdr ↻ apng_open sys_mmap ↻ ap_be32 ap_chunk ap_be32 ↻ ap_crc32 move_pose_at mv_hdr ↻ mv_time ↻ mv_pose ↻ sk_pose sk_bone ↻ sk_update sk_hdr ↻ sk_vs sk_lr sk_bone ↻ sk_localrot

structs

none

consts

14const GW: i64 = 96
15const GH: i64 = 72
16const NNEW: i64 = 4

functions

9func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
10func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
11func cks(fb: *i64, n: i64) -> i64 { var s: i64=1469598103; var i: i64=0; while i<n{s=(s*31+(fb[i]&0xffffff))&0x0fffffffffffffff;i=i+1} return s }
called by 1: main
12func find4(buf: *u8, n: i64, a: i64, b: i64, c: i64, d: i64) -> i64 { var i: i64=0; while i+4<=n{ if (buf[i]&0xff)==a{ if (buf[i+1]&0xff)==b{ if (buf[i+2]&0xff)==c{ if (buf[i+3]&0xff)==d{return i}}}} i=i+1} return 0-1 }
called by 1: main
18func main() -> i64