code wiki / _hdl_build / nx_outfit_gate.nx
nx_outfit_gate.nx
buildroot/runtime/_hdl_build/nx_outfit_gate.nx
about
nx_outfit_gate.nx -- OUTFIT SWAP proven: a synthetic human WEARS tunic/robe/cloak/armor (parametric clothing
geometry + cloth materials), rendered on the photoreal shader. Proves each outfit paints its CLOTH COLOR onto
the body (crimson/blue/green/steel pixels that the bare skin render doesn't have) + grows the part list.
Emits knowledge/synth_outfit_<name>.png. expect_exit:0 license_tier: ORIGINAL
dependencies 5 imports · 0 importers
imports: nx_syscalls.nxnx_sdfrender.nxnx_assetvariant.nxnx_outfit.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 14 | const OW: i64 = 160 |
| 15 | const OH: i64 = 120 |
| 16 | const OFOCAL: i64 = 183 |
functions
| 11 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 12 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 18 | func of_render(base: i64, fb: *i64) -> i64 |
| 39 | func is_cloth(col: i64, outfit: i64) -> i64 called by 1: count_cloth |
| 47 | func count_cloth(fb: *i64, outfit: i64) -> i64 { var c: i64=0; var i: i64=0; while i<OW*OH { if is_cloth(fb[i], outfit)==1 { c=c+1 } i=i+1 } return c } |
| 49 | func main() -> i64 |
| 78 | func of_bare_count(base: i64) -> i64 { let np: *i64 = (base + O_NPART) as *i64; return np[0] } called by 1: main |
| 81 | func sdf_clear_ops_keep(base: i64) -> i64 { return 0 } called by 1: main |