code wiki / _hdl_build / nx_pe_compile_win_game.nx

nx_pe_compile_win_game.nx

buildroot/runtime/_hdl_build/nx_pe_compile_win_game.nx

1682 B34 linesdepth 5pulls 7 transitivereach 0 importersview sourcekind tooltopic pe
docsdependenciesstructsconstsfunctions

about

nx_pe_compile_win_game.nx -- GAME-GUI wrapper: wraps the compiled nishi_game payload (/tmp/nxgame.s, a UNIQUE .s path per the zombie-nxwin.s corrupt-exe lesson) into a native Windows PE at _offc/nishi_game.exe. Thin variant: imports nx_pe_compile_win_gui's PROVEN machinery (gi_assemble + gi_emit_pe + the user32/gdi32 FFI import table) verbatim -- only the in/out paths differ, so the browser's _offc/nishi.exe is never touched. license_tier: ORIGINAL

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_pe_compile_win_gui.nx nx_pe_compile_win_game.nx

imports: nx_syscalls.nxnx_pe_compile_win_gui.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close gi_assemble sys_mmap ↻ axc_pass axc_is_space axc_is_ident axc_apply_section axc_tok_is axc_cstr_len axc_is_space ↻ axc_is_ident ↻ axc_tok_is ↻ axc_emit_bytes axc_is_digit axc_parse_int axc_is_digit ↻ axc_parse_operand axc_is_space ↻ axc_is_ident ↻ axc_reg_num axc_tok_is ↻ axc_parse_int ↻ axc_is_digit ↻ axc_tok_is ↻ axc_emit axc_tok_is ↻ axc_alu x86_alu_imm x86_rex_w x86_modrm x86_put_u32le x86_alu_rr x86_rex_w ↻

structs

none

consts

none

functions

9func main() -> i64