code wiki / _hdl_build / nx_pe_compile_win_game.nx
nx_pe_compile_win_game.nx
buildroot/runtime/_hdl_build/nx_pe_compile_win_game.nx
about
nx_pe_compile_win_game.nx -- GAME-GUI wrapper: wraps the compiled nishi_game payload (/tmp/nxgame.s,
a UNIQUE .s path per the zombie-nxwin.s corrupt-exe lesson) into a native Windows PE at
_offc/nishi_game.exe. Thin variant: imports nx_pe_compile_win_gui's PROVEN machinery (gi_assemble +
gi_emit_pe + the user32/gdi32 FFI import table) verbatim -- only the in/out paths differ, so the
browser's _offc/nishi.exe is never touched. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_pe_compile_win_gui.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func main() -> i64 |