code wiki / _hdl_build / nx_persongen_gate.nx

nx_persongen_gate.nx

buildroot/runtime/_hdl_build/nx_persongen_gate.nx

5446 B112 linesdepth 5pulls 8 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_persongen_gate.nx -- ★prove the GENERATIVE PERSON FACTORY: seeds grow NOVEL people from the bones up, with NO photo reference. DAZ-like parametric identity generation, sovereign. T1 each seed generates a valid face that renders (non-background head present) T2 ★NOVELTY: different seeds -> measurably DIFFERENT people (pairwise render L1 large -- distinct identities) T3 ★DETERMINISM: the same seed -> the exact same person (a reproducible identity, bit-identical) T4 gallery PNG knowledge/nx_persongen.png (6 distinct generated people, zero photos used) license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_persongen.nx nx_persongen_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_persongen.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sdf_bytes persongen_build pg_seed pg_next pg_range pg_next ↻ faceanat_build sdf_clear_ops sdf_set_floor sdf_set_mtx_amp fa_tissue_z sdf_set_op sdf_set_mat sdf_set_rot it_cos4096 it_sin4096 it_sin4096 ↻ faceanat_morph_width faceanat_morph_length faceanat_morph_jaw fa_scale faceanat_morph_eyes fa_scale ↻ faceanat_morph_lips fa_scale ↻ faceanat_morph_nose fa_scale ↻ faceanat_morph_cheek fa_scale ↻ pg_clamp sdf_render sdf_render_rows it_cos4096 ↻ it_sin4096 ↻ sdf_isqrt sdf_shade_ray

structs

none

consts

17const W: i64 = 512
18const H: i64 = 384
19const YAW: i64 = 200

functions

12func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
13func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
14func lum(px: i64) -> i64 { return (px&255)+((px>>8)&255)+((px>>16)&255) }
called by 1: main
15func l1(a: *i64, b: *i64, n: i64) -> i64 { var s: i64=0; var i: i64=0; while i<n { var d: i64=(a[i]&255)-(b[i]&255); if d<0{d=0-d} var e: i64=((a[i]>>8)&255)-((b[i]>>8)&255); if e<0{e=0-e} var f: i64=((a[i]>>16)&255)-((b[i]>>16)&255); if f<0{f=0-f} s=s+d+e+f; i=i+1 } return s }
called by 1: main
21func main() -> i64