code wiki / _hdl_build / nx_platformer_play_gate.nx

nx_platformer_play_gate.nx

buildroot/runtime/_hdl_build/nx_platformer_play_gate.nx

6372 B103 linesdepth 3pulls 5 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_platformer_play_gate.nx -- GATE for the native, pure-Nishi terminal platformer. Verifies the sovereign ANSI render WITHOUT a live terminal: a frame carries the hero/coin/foe/exit truecolor cells; the rendered bytes are PURE ANSI -- NO blit, NO <script, NO WebAssembly (zero browser surface, the whole point of the pivot); a scripted playthrough reaches the exit (win banner rendered); the hero MOVES between frames; and the render is DETERMINISTIC (two identical runs -> byte-identical final frame). license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_platformer_term.nx nx_wasm_platformer.nx nx_syscalls.nx nx_platformer_play_gate.nx

imports: nx_platformer_term.nxnx_wasm_platformer.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main g_p sys_write sys_mmap init_impl sset cset fset sget cget coin_x tick_impl sget ↻ sset ↻ cget ↻ coin_x ↻ cset ↻ fget foe_x fset ↻ render_to pt_frame rgb cget ↻ coin_x ↻ fget ↻ foe_x ↻ sget ↻ pt_emit pt_esc pt_s pt_n sys_mmap ↻ pt_s ↻ sget ↻ pt_ascii rgb ↻ pt_s ↻ pt_n ↻ sget ↻

structs

none

consts

none

functions

10func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
called by 1: main calls 1: sys_write
11func g_i(v: i64) -> i64 { let t: *u8 = sys_mmap(24); var m: i64 = v; var k: i64 = 0; if m == 0 { t[0]=48 as u8; k=1 } while m>0 { t[k]=(48+(m%10)) as u8; m=m/10; k=k+1 } let o: *u8=sys_mmap(24); var w: i64=0; var q: i64=k-1; while q>=0 { o[w]=t[q]; w=w+1; q=q-1 } sys_write(1,o,w); return 0 }
called by 1: main calls 2: sys_mmapsys_write
12func gc_has(hay: *u8, n: i64, needle: *u8) -> i64
called by 1: main
19func gb_eq(a: *u8, na: i64, b: *u8, nb: i64) -> i64 { if na != nb { return 0 } var i: i64 = 0; while i < na { if a[i] != b[i] { return 0 } i = i + 1 } return 1 }
called by 1: main
20func has_esc(buf: *u8, n: i64) -> i64 { var i: i64 = 0; while i < n { if buf[i] == (27 as u8) { return 1 } i = i + 1 } return 0 }
called by 1: main
23func play(base: i64, dojump: i64) -> i64
37func render_to(base: i64, grid: *i64, buf: *u8) -> i64 { pt_frame(base, grid); return pt_emit(base, grid, buf) }
called by 1: main calls 2: pt_framept_emit
39func main(argc: i64, argv: *i64) -> i64