code wiki / _hdl_build / nx_print_e2e_gate.nx
nx_print_e2e_gate.nx
buildroot/runtime/_hdl_build/nx_print_e2e_gate.nx
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nx_print_e2e_gate.nx -- GATE: 3D-printing R1-e2e. The FULL chain, end to end, with a REAL STL: an authored
cube STL -> the existing reader (nx_stl_load_binary) -> the existing slicer (bbox + BVH + nx_slice_plane ->
nx_slice_contour_build) -> a real NxPolygon contour -> my bridge (cb_polygon_to_contour) -> the multi-
material emitter (cb_emit_polygon) -> concrete G-code. Proves the sliced geometry of a real model reaches
any material, all sovereign, never-brick. license_tier: ORIGINAL
dependencies 9 imports · 0 importers
imports: nx_stl_write.nxnx_stl.nxnx_mesh.nxnx_mesh_print_check.nxnx_bvh.nxnx_slice_plane.nxnx_slice_contour.nxnx_slice_bridge.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 17 | func g_i(v: i64) -> i64 |
| 26 | func main() -> i64 |