code wiki / _hdl_build / nx_product_bar_gate.nx
nx_product_bar_gate.nx
buildroot/runtime/_hdl_build/nx_product_bar_gate.nx
about
nx_product_bar_gate.nx -- instrument roadmap R1: PRODUCT BARS banked from full-stack OSS ground truth
(operator doctrine: OSS repos show frontend+backend+infra+networking+mobile). Verifies the games bars
(Godot / Luanti / Veloren) banked by nx_swcompare_research from knowledge/compare/games_products.q:
LAYER FINGERPRINTS from repo top-level contents (editor/servers/platform = the full-stack evidence),
as-of-today RELEASE markers (tag_name + published_at = the living-compare date), README feature text.
These files are what census U/L axes must CITE (coach C2: dated named bars). expect_exit: 0
license_tier: ORIGINAL
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func pg2_w(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 11 | func pg2_n(v: i64) -> i64 |
| 24 | func pg2_find(buf: *u8, n: i64, pat: *u8) -> i64 |
| 40 | func pg2_read(path: *u8, buf: *u8, cap: i64) -> i64 |
| 54 | func pg2_tooth(name: *u8, pass: i64, fails: *i64) -> i64 |
| 64 | func pg2_layers(path: *u8, buf: *u8, m1: *u8, m2: *u8) -> i64 |
| 72 | func pg2_release(path: *u8, buf: *u8) -> i64 |
| 81 | func main() -> i64 |