nx_quad_real_emit_test.nx
buildroot/runtime/nx_quad_real_emit_test.nx
about
nx_quad_real_emit_test.nx -- 4-modality REAL workload with wall-clock.
Where nx_quad_companion_compose used the v1 synthetic 4-vocab LLM
adapter, THIS smoke runs the production-shape 4-modality scene:
NARRATOR v2 LLM (REAL Llama-class forward) priority 80
NPC v2 LLM (REAL Llama-class forward) priority 60
AUDIO_QC nx_audio_scene_grade (5-axis Q14 verdict) priority 50
GAME nx_tictactoe PERFECT vs PERFECT priority 70
All four share one nx_session. Wall-clock measured around the whole
concurrent workload. TSV row + elapsed_us emitted to stdout.
HONEST SCOPE: cooperative interleaving under qemu-riscv64, NOT
physical-parallel kernel execution. But the substrate-honest claim
PROVABLE today: one session hosts four heterogeneous modality actors
each invoking a DIFFERENT other-agent primitive (transformer + audio
+ game) without state cross-contamination.
dependencies 14 imports · 0 importers
diagram shows first 10 each side; +4 more imports, +0 more importers in the complete lists below.
imports: nx_syscalls.nxnx_tier.nxnx_clock.nxnx_actor.nxnx_message.nxnx_stream_multiplexer.nxnx_session.nxnx_bench_companion.nxnx_bench_companion_timed.nxnx_bench_companion_tsv.nxnx_gguf_fixture_tiny.nxnx_actor_role_llm_v2.nxnx_actor_role_audio_grader.nxnx_actor_role_game_logic.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 35 | func _emit_dec_i64(fd: i64, n: i64) -> i64 |
| 54 | func main() -> i64 |