code wiki / _hdl_build / nx_render_ascii.nx
nx_render_ascii.nx
buildroot/runtime/_hdl_build/nx_render_ascii.nx
about
nx_render_ascii.nx -- END-TO-END visual render: HTML string -> layout tree -> block geometry ->
paint into a framebuffer -> ASCII dump to the terminal. Composes the gated browser pipeline organs
(no new algorithms): nx_layout_from_dom + nx_layout_block + nx_paint_walk_layout + nx_paint_fb_ascii.
This is rung 1 of the render-to-window arc: prove HTML renders to PIXELS, visibly. (rung 2 = an
on-screen X11 window; rung 3 = wire nishi fetch -> render -> window.)
dependencies 12 imports · 0 importers
diagram shows first 10 each side; +2 more imports, +0 more importers in the complete lists below.
imports: nx_syscalls.nxnx_css_tokenize.nxnx_css_apply.nxnx_css_color_decode.nxnx_layout_box.nxnx_layout_from_dom.nxnx_layout_block.nxnx_paint_solid_rect.nxnx_paint_text.nxnx_font_bitmap_5x7.nxnx_paint_walk_layout.nxnx_paint_fb_ascii_dump.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 19 | func r_slen(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } return n } called by 1: main |
| 21 | func main() -> i64 |