code wiki / _hdl_build / nx_rewards_gate.nx
nx_rewards_gate.nx
buildroot/runtime/_hdl_build/nx_rewards_gate.nx
about
nx_rewards_gate.nx -- GATE: REAL-reward gamification. T1 a VALUE reward is REAL money, GROUNDED in actual
store prices (not an invented number) -- the herb basket from nx_price IS the reward. T2 a CAPABILITY reward
unlocks a real ability the ecosystem honors (rw_can flips). T3 a PROVISION reward grants a real good + value.
T4 ANTI-DUMB: an achievement with no real backing is REFUSED by construction (no cosmetic points possible).
T5 idempotent (no double-pay). T6 the real-rewards page renders sovereign + ships. license_tier: ORIGINAL
dependencies 5 imports · 0 importers
imports: nx_rewards.nxnx_price.nxnx_publisher.nxnx_seg_store.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 12 | const RG_REWARD: *u8 = "knowledge/store/reward-" |
| 13 | const RG_PRICE: *u8 = "knowledge/store/price-" |
| 14 | const RG_STAGE_FILE: *u8 = "knowledge/staging/reward/rewards.html" |
| 15 | const RG_LIVE_FILE: *u8 = "knowledge/publish/reward-live/rewards.html" |
functions
| 17 | func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 18 | func g_i(v: i64) -> i64 |
| 26 | func g_exists(path: *u8) -> i64 { let fd: i64 = sys_openat_rd(path); if fd < 0 { return 0 } sys_close(fd); return 1 } |
| 28 | func main() -> i64 |