code wiki / _hdl_build / nx_rollback_exceed_gate.nx
nx_rollback_exceed_gate.nx
buildroot/runtime/_hdl_build/nx_rollback_exceed_gate.nx
about
nx_rollback_exceed_gate.nx -- earns a measured EXCEEDS for rollback vs DELAY-BASED netcode (a real
incumbent: GGPO-era "delay frames" / many online games). Axis = added LOCAL input latency. Delay-based
waits net_delay frames before applying input; rollback applies local input the same frame (predict +
resim). So at any net_delay>0 rollback EXCEEDS on responsiveness. Correctness is preserved (rollback
resim recovers ground truth -- re-proven here). NEG-CONTROL: at net_delay=0 (LAN) both are 0 -> PARITY.
license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_lockstep.nxnx_rollback.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 11 | func ew(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 12 | func en(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 } |
| 13 | func zero(s: *i64, n: i64) -> i64 { var i: i64=0; while i<n { s[i]=0; i=i+1 } return 0 } called by 1: main |
| 15 | func main() -> i64 |