code wiki / _hdl_build / nx_scene3d_gate.nx
nx_scene3d_gate.nx
buildroot/runtime/_hdl_build/nx_scene3d_gate.nx
about
nx_scene3d_gate.nx -- gates the reusable nx_scene3d module AND renders the EXACT frame the live native window
(nishi_game.exe) blits: same sc_cube_draw, same 640x480 canvas + params (S=95, focal=460, dist=660, centre
320,264). Screen-capturing the live window is blocked in this headless session (whole desktop reads black), so
this proves the window's CONTENT via the working PNG path while the window creation/launch is proven separately.
license_tier: ORIGINAL expect_exit: 0
dependencies 4 imports · 0 importers
imports: nx_syscalls.nxnx_image.nxnx_scene3d.nxnx_png_write.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 11 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 12 | func pn(v: i64) -> i64 { let t: *u8=sys_mmap(24); var m: i64=v; if m<0{sys_write(1,"-" as *u8,1);m=0-m} var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} let b: *u8=sys_mmap(24); var j: i64=0; while j<k{b[j]=t[k-1-j];j=j+1} sys_write(1,b,k); return 0 } |
| 14 | func main() -> i64 |