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nx_scene3d_gate.nx

buildroot/runtime/_hdl_build/nx_scene3d_gate.nx

4016 B78 linesdepth 7pulls 9 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_scene3d_gate.nx -- gates the reusable nx_scene3d module AND renders the EXACT frame the live native window (nishi_game.exe) blits: same sc_cube_draw, same 640x480 canvas + params (S=95, focal=460, dist=660, centre 320,264). Screen-capturing the live window is blocked in this headless session (whole desktop reads black), so this proves the window's CONTENT via the working PNG path while the window creation/launch is proven separately. license_tier: ORIGINAL expect_exit: 0

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_image.nx nx_scene3d.nx nx_png_write.nx nx_scene3d_gate.nx

imports: nx_syscalls.nxnx_image.nxnx_scene3d.nxnx_png_write.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sc_cube_new sys_mmap nx_image_alloc sys_mmap ↻ sys_mmap ↻ depth_clear sc_cube_draw sc_isin sc_icos sc_isin ↻ sc_face sc_shade sc_ndotl depth_tri_render dt_edge pn sys_mmap ↻ sys_write ↻ nx_png_write_rgb sys_openat_wr sys_mmap ↻ sys_write ↻ pw_chunk pw_u32be sys_mmap ↻ sys_write ↻ sys_write ↻ pw_crc_block pw_adler32 sys_close sys_exit

structs

none

consts

none

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let t: *u8=sys_mmap(24); var m: i64=v; if m<0{sys_write(1,"-" as *u8,1);m=0-m} var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} let b: *u8=sys_mmap(24); var j: i64=0; while j<k{b[j]=t[k-1-j];j=j+1} sys_write(1,b,k); return 0 }
called by 1: main calls 2: sys_mmapsys_write
14func main() -> i64