code wiki / _hdl_build / nx_sdfrender_gate.nx

nx_sdfrender_gate.nx

buildroot/runtime/_hdl_build/nx_sdfrender_gate.nx

5357 B109 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind gate/prooftopic sdfrender
docsdependenciesstructsconstsfunctions

about

nx_sdfrender_gate.nx -- gate for the SMOOTH-UNION SDF body (sovereign software GPU, continuous surface). T1 the body renders (solid skin block) T2 per-pixel shading gradient (SDF-gradient normals -> real lighting) T3 full figure top->bottom T4 ★CONTINUOUS: torso-region scanlines each have ONE contiguous run (the parts FUSED, not disjoint blobs) -- the whole point of smooth-union over the rasterized ellipsoids T5 determinism + PNG knowledge/nx_sdfbody.png license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_sdfrender.nx nx_sdfrender_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_sdfrender.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap sdf_bytes sdf_body sdf_clear_ops sdf_set_floor sdf_set_mtx_amp sdf_set_kb sdf_render sdf_render_rows it_cos4096 it_sin4096 it_sin4096 ↻ sdf_isqrt sdf_shade_ray sdf_eval sdf_ellip sdf_isqrt ↻ sdf_ellip_rot sdf_isqrt ↻ sdf_smax sdf_smin sdf_smin ↻ sdf_isqrt ↻ sdf_softshadow sdf_eval ↻ sdf_gi sdf_abs sdf_isqrt ↻ sdf_eval ↻ sdf_aces sdf_eval_part sdf_ellip ↻ mat_height sk_vnoise sk_hash it_sin4096 ↻ sk_vnoise ↻ sk_pore sk_hash ↻

structs

none

consts

none

functions

13func hw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
called by 1: main calls 1: sys_write
14func pn(v: i64) -> i64
called by 1: main calls 2: sys_mmapsys_write
26func is_skin(px: i64) -> i64 { let r: i64 = px & 255; let b: i64 = (px >> 16) & 255; if r >= b { return 1 } return 0 }
called by 1: main
27func lum(px: i64) -> i64 { return (px & 255) + ((px >> 8) & 255) + ((px >> 16) & 255) }
called by 1: main
29func main() -> i64