code wiki / _hdl_build / nx_sim_film_gate.nx
nx_sim_film_gate.nx
buildroot/runtime/_hdl_build/nx_sim_film_gate.nx
about
nx_sim_film_gate.nx -- "do we need blit?" -> NO, not to RENDER. This proves the fully sovereign visual pipeline:
our own compiled sim organ runs, our own integer rasterizer draws every pixel, and our own PNG writer (nx_png)
emits the frames -- ZERO browser, ZERO JavaScript, ZERO blit, ZERO third-party. It runs nx_gassim natively for K
frames, stacks each rendered framebuffer into a tall "filmstrip", and writes ONE PNG of the gas evolving. (The
companion nx_gassim_wasm_vm_gate separately proves the SAME logic runs as wasm bytes in our sovereign VM. In a
browser TAB a few lines of host glue are unavoidable -- wasm has no DOM/canvas access, so the platform exposes
pixels-to-screen only via a JS-bound API; that glue is the browser's, touches zero pixels/logic, and is optional
reach. This gate is the path that needs none of it.) GREEN iff 6/6. license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_gassim.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func g_w(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 14 | func g_n(v: i64) -> i64 { var m: i64=v; if m<0{g_w("-");m=0-m} let t:*u8=sys_mmap(24); var k:i64=0; if m==0{t[0]=48 as u8;k=1}; while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1}; var i:i64=0; let o:*u8=sys_mmap(24); while i<k{o[i]=t[k-1-i];i=i+1}; sys_write(1,o,k); return 0 } |
| 15 | func g_row(id: *u8, ok: i64, pass: *i64) -> i64 { g_w(" "); g_w(id); g_w(": "); if ok==1 { g_w("OK\n"); pass[0]=pass[0]+1 } else { g_w("FAIL\n") } return 0 } |
| 17 | func main() -> i64 |