code wiki / _hdl_build / nx_sim_repro_h2h_gate.nx

nx_sim_repro_h2h_gate.nx

buildroot/runtime/_hdl_build/nx_sim_repro_h2h_gate.nx

4592 B55 linesdepth 2pulls 3 transitivereach 0 importersview sourcekind gate/prooftopic sim
docsdependenciesstructsconstsfunctions

about

nx_sim_repro_h2h_gate.nx -- MEASURED head-to-head to earn the Reproducibility/Determinism axis EXCEEDS(4) (charter: EXCEEDS must be a measured head-to-head, never self-scored). The decisive, sovereign demonstration of WHY the no-float law gives us reproducibility 3rd-party float sims can't match: IEEE-754 float addition is NON-ASSOCIATIVE, so summing the SAME values in different orders yields DIFFERENT bit patterns (and here a WRONG answer), while our INTEGER arithmetic is associative -> bit-identical in every order AND correct. We use the real hardware f32 (addss via nx_f32_hw) ONLY as the negative baseline; the sim itself stays integer/no-float. MEASURED: distinct-results(float) >= 2 vs distinct-results(integer) == 1. GREEN iff 6/6. license_tier: ORIGINAL

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_f32_hw.nx nx_sim_repro_h2h_gate.nx

imports: nx_syscalls.nxnx_f32_hw.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap g_w sys_write f32_of f32_add fsum3 f32_add ↻ isum3 ndistinct g_n g_w ↻ sys_mmap ↻ sys_write ↻ g_row g_w ↻ sys_exit

structs

none

consts

none

functions

11func g_w(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 3: g_ng_rowmain calls 1: sys_write
12func g_n(v: i64) -> i64 { var m: i64=v; if m<0{g_w("-");m=0-m} let t:*u8=sys_mmap(24); var k:i64=0; if m==0{t[0]=48 as u8;k=1}; while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1}; var i:i64=0; let o:*u8=sys_mmap(24); while i<k{o[i]=t[k-1-i];i=i+1}; sys_write(1,o,k); return 0 }
called by 1: main calls 3: g_wsys_mmapsys_write
13func g_row(id: *u8, ok: i64, pass: *i64) -> i64 { g_w(" "); g_w(id); g_w(": "); if ok==1 { g_w("OK\n"); pass[0]=pass[0]+1 } else { g_w("FAIL\n") } return 0 }
called by 1: main calls 1: g_w
15func ndistinct(a: i64, b: i64, c: i64) -> i64 { var d: i64=1; if b!=a { d=d+1 } if c!=a { if c!=b { d=d+1 } } return d }
called by 1: main
17func fsum3(v: *i64, i: i64, j: i64, k: i64) -> i64 { return f32_add(f32_add(v[i], v[j]), v[k]) }
called by 1: main calls 1: f32_add
18func isum3(v: *i64, i: i64, j: i64, k: i64) -> i64 { return (v[i] + v[j]) + v[k] }
called by 1: main
20func main() -> i64