code wiki / _hdl_build / nx_skinneural_gate.nx

nx_skinneural_gate.nx

buildroot/runtime/_hdl_build/nx_skinneural_gate.nx

6445 B139 linesdepth 4pulls 8 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_skinneural_gate.nx -- ★P4-R3: the trained neural skin lands ON generated people. Loads the R2 artifact, derives per-seed latents, bakes ratio tiles, renders figures through the anatstack skin-tile hook. T1 DEPLOY path: the persisted trained model loads (size-exact) and tiles bake T2 PER-PERSON NOVELTY: different seeds -> measurably different skin tiles T3 APPLIED + SCOPED: with the tile set, skin pixels change (texture visible) while the change is scoped (not the whole sprite -- garments/hair are per-part-coloured and untouched by construction) T4 TONE-PRESERVING: the mean colour of changed pixels shifts < 8/255 per channel (modulates, never replaces) + PNG knowledge/nx_skinneural.png (flat | neural seed7 | neural seed57) + hook reset + determinism license_tier: ORIGINAL expect_exit: 0

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_figuregen.nx nx_skinneural.nx nx_skinneural_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_figuregen.nxnx_skinneural.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write as_h skn_load sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close sys_mmap ↻ skn_latent sys_mmap ↻ skn_lcg skn_bake sys_mmap ↻ skn_lcg ↻ it_sin4096 it_cos4096 it_sin4096 ↻ sys_exit pn sys_mmap ↻ sys_write ↻ figuregen_build fg_next fg_range fg_next ↻ as_ellip as_caps as_color_last fg_limb as_caps ↻ as_ellip ↻ as_feature_last fg_clamp as_set_skintex anatstack_render

structs

none

consts

18const TWID: i64 = 64

functions

15func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
16func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
20func main() -> i64