nx_steamgfx_research.nx
buildroot/runtime/nx_steamgfx_research.nx
about
nx_steamgfx_research.nx -- SCOPE THE REAL BAR with the nishi researcher: "swap our sovereign graphics stack in
to PLAY A REAL STEAM GAME WITHOUT DirectX." Operator 2026-07-02: the "exceeds DirectX on submission-path-depth"
claim is bullshit -- the real test is running an actual Steam game on our stack, and I never scoped it. This banks
the real requirement surface: what a Steam game actually calls (Direct3D/DXGI/Win32), how it runs WITHOUT native
DirectX today (Wine/Proton + DXVK/vkd3d translating D3D->Vulkan), and the Vulkan/SPIR-V/WDDM target our sovereign
path must actually EXECUTE (not just encode). Composes nx_research_engine (sovereign TLS). ORIGINAL. expect_exit:0
dependencies 1 imports · 0 importers
imports: nx_research_engine.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 8 | const K_MAGIC_8388608: i64 = 8388608 |
functions
| 10 | func main() -> i64 |