code wiki / _hdl_build / nx_story_quest_gate.nx

nx_story_quest_gate.nx

buildroot/runtime/_hdl_build/nx_story_quest_gate.nx

4094 B69 linesdepth 3pulls 3 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_story_quest_gate.nx -- S-R2: proves DIALOGUE TREES + a multi-step QUEST run on the same sovereign story VM (nx_story_vm) using multi-flag masks. Quest: collect ITEM_A(bit0) + ITEM_B(bit1) from two NPCs, then TURN IN at the hub (requires mask 3 = both). Dialogue tree = the NPC nodes have branching accept/decline choices with different effects. GREEN only if: full quest completes, early/partial turn-in is BLOCKED (neg-controls), and a dialogue branch changes state. license_tier: ORIGINAL expect_exit: 0

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_story_vm.nx nx_story_quest_gate.nx

imports: nx_syscalls.nxnx_story_vm.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap sv_choose sv_has_flag qw sys_write qn sys_mmap ↻ sys_write ↻ sv_is_end sys_exit

structs

none

consts

none

functions

9func qw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
10func qn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 }
called by 1: main calls 2: sys_mmapsys_write
12func main() -> i64