code wiki / _hdl_build / nx_swap_reward_gate.nx
nx_swap_reward_gate.nx
buildroot/runtime/_hdl_build/nx_swap_reward_gate.nx
about
nx_swap_reward_gate.nx -- GATE (capstone): the gamified swap pays REAL rewards. Composes nx_swap (the fun
activity) + nx_price (real store prices) + nx_rewards (real payout) at the edge (rule 22, no lib coupling).
When a gardener completes the Mediterranean-Herbs set by SWAPPING (not buying), the achievement pays out the
REAL money those herbs cost at the store + a REAL capability -- exactly "real rewards, real positives, real
capabilities", not a dumb badge. A non-completer earns nothing (no participation trophy). license_tier: ORIGINAL
dependencies 6 imports · 0 importers
imports: nx_swap.nxnx_rewards.nxnx_price.nxnx_publisher.nxnx_seg_store.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 13 | const CR_SWAP: *u8 = "knowledge/store/swrw-swap-" |
| 14 | const CR_REWARD: *u8 = "knowledge/store/swrw-reward-" |
| 15 | const CR_PRICE: *u8 = "knowledge/store/swrw-price-" |
| 16 | const CR_STAGE_FILE: *u8 = "knowledge/staging/swrw/earned.html" |
| 17 | const CR_LIVE_FILE: *u8 = "knowledge/publish/swrw-live/earned.html" |
functions
| 19 | func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 20 | func g_i(v: i64) -> i64 |
| 28 | func g_exists(path: *u8) -> i64 { let fd: i64 = sys_openat_rd(path); if fd < 0 { return 0 } sys_close(fd); return 1 } |
| 32 | func complete_and_reward(swap_pfx: *u8, reward_pfx: *u8, gid: *u8, setid: *u8, value_aid: *u8, cap_aid: *u8, day: i64) -> i64 |
| 40 | func main() -> i64 |