code wiki / _hdl_build / nx_tex_sample_gate.nx
nx_tex_sample_gate.nx
buildroot/runtime/_hdl_build/nx_tex_sample_gate.nx
about
nx_tex_sample_gate.nx -- proves general UV-sampled TEXTURE MAPPING: nx_tex_sample bilinear 4-tap + wrap modes
(clamp/repeat/mirror), the GLSL texture2D / HLSL Sample primitive, pure integer. Hand-computed KATs + a
neg-control + an artifact. Refutes the graphics-census "texture mapping PARTIAL: no general UV-sampled textures".
license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_tex_sample.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 8 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 9 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 10 | func ocat(o: *u8, at: i64, s: *u8) -> i64 { var i: i64=0; var a: i64=at; while s[i]!=(0 as u8){o[a]=s[i]; a=a+1; i=i+1} return a } called by 1: main |
| 11 | func ocatn(o: *u8, at: i64, v: i64) -> i64 |
| 24 | func main() -> i64 |