code wiki / _hdl_build / nx_texture_gate.nx

nx_texture_gate.nx

buildroot/runtime/_hdl_build/nx_texture_gate.nx

5229 B95 linesdepth 4pulls 8 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_texture_gate.nx -- ★F3 procedural TEXTURE: 3D solid-noise surface detail. Flat uniform colour vs mottled/detailed skin. T1 the textured surface has far more HIGH-FREQUENCY detail (adjacent-pixel variation) than flat. T2 determinism. T3 gallery (skin flat | skin textured | textured close-up). license_tier: ORIGINAL expect_exit: 0

dependencies 5 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_trimesh.nx nx_isosurf.nx nx_bodyatlas.nx nx_texture_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_trimesh.nxnx_isosurf.nxnx_bodyatlas.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap atlas_build ba_add sys_mmap ↻ ba_axis_x ba_ax_defaults ba_is_arm ba_is_leg ba_axis_y ba_ax_defaults ↻ ba_is_arm ↻ ba_knee_y ba_ax_defaults ↻ ba_max it_sin4096 it_cos4096 it_sin4096 ↻ ba_rig_setup sys_mmap ↻ ba_ax_defaults ↻ ba_nin atlas_sync_pose it_sin4096 ↻ it_cos4096 ↻ sys_mmap ↻ ba_fwd_fk mesh_skin sys_mmap ↻ ba_sdf ba_part_sdf ba_isqrt ba_min ba_smin tm_reset sys_mmap ↻ surface_nets sys_mmap ↻

structs

none

consts

23const BG: i64 = 24 + 26*256 + 34*65536
24const W: i64 = 340
25const H: i64 = 470
26const GX: i64 = 32
27const GY: i64 = 110
28const GZ: i64 = 20
29const GC: i64 = 18

functions

10func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
11func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
12func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 }
called by 1: main
14func detail(fb: *i64, W: i64, H: i64, bg: i64) -> i64
called by 1: main
31func mesh_skin() -> i64
43func main() -> i64