code wiki / _hdl_build / nx_textured_tri_gate.nx

nx_textured_tri_gate.nx

buildroot/runtime/_hdl_build/nx_textured_tri_gate.nx

4955 B103 linesdepth 7pulls 10 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_textured_tri_gate.nx -- proves real TEXTURE MAPPING: a checkerboard texture rasterized ONTO a triangle (barycentric UV interpolation + per-fragment bilinear sample). Neg-control: a FLAT texture yields uniform fill (proves the pattern comes from the texture, sampled per-fragment, not a constant). Emits a viewable PPM. license_tier: ORIGINAL expect_exit: 0

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_textured_tri.nx nx_textured_tri_gate.nx

imports: nx_syscalls.nxnx_textured_tri.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write txtri_render tt_edge nx_txs_sample_bilinear _txs_wrap_coord nx_image_get pn sys_mmap sys_write ↻ sys_openat_wr sys_write ↻ sys_close sys_exit

structs

none

consts

none

functions

8func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
9func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
11func main() -> i64