code wiki / _hdl_build / nx_viz3d_solid_gate.nx
nx_viz3d_solid_gate.nx
buildroot/runtime/_hdl_build/nx_viz3d_solid_gate.nx
dependencies 5 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_viz3d.nxnx_fpga_verilog.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
structs
| none |
consts
| none |
functions
| 17 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 19 | func has_sub(buf: *u8, len: i64, s: *u8) -> i64 { var sl: i64=0; while s[sl]!=(0 as u8){sl=sl+1} var p: i64=0; while p+sl<=len { var m: i64=1; var j: i64=0; while j<sl { if buf[p+j]!=s[j] {m=0} j=j+1 } if m==1 {return 1} p=p+1 } return 0 } |
| 22 | func tri_shade(rx: *i64, ry: *i64, rz: *i64, a: i64, b: i64, c: i64) -> i64 |
| 31 | func render_solid(buf: *u8, ang: i64, next: i64, tbl: *i64, vx: *i64, vy: *i64, vz: *i64, ta: *i64, tb: *i64, tc: *i64) -> i64 |
| 68 | func main() -> i64 |