code wiki / _hdl_build / nx_wasm_arcade_html.nx

nx_wasm_arcade_html.nx

buildroot/runtime/_hdl_build/nx_wasm_arcade_html.nx

3412 B35 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind orphan librarytopic wasm
docsdependenciesstructsconstsfunctions

about

nx_wasm_arcade_html.nx -- SOVEREIGN packager for the integer arcade wasm -> self-contained playable .html. The emitted JS is the ACCEPTED last-mile and does ONLY two things: (1) BLIT our wasm framebuffer to the screen via putImageData (copy bytes, NOT canvas drawing), (2) forward arrow/WASD keys to ex.tick(). ALL game logic + rendering live in our sovereign wasm (no JS logic, no canvas-draw, no float, no 3rd-party). usage: nx_wasm_arcade_html <in.wasm> <out.html>. license_tier: ORIGINAL

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_wasmfit.nx nx_wasm_arcade_html.nx

imports: nx_syscalls.nxnx_base64.nxnx_wasmfit.nx

imported by: nobody (leaf or entry point)

structs

none

consts

none

functions

10func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
12func main(argc: i64, argv: *i64) -> i64