code wiki / _hdl_build / nx_wasm_arcade_html.nx
nx_wasm_arcade_html.nx
buildroot/runtime/_hdl_build/nx_wasm_arcade_html.nx
about
nx_wasm_arcade_html.nx -- SOVEREIGN packager for the integer arcade wasm -> self-contained playable .html.
The emitted JS is the ACCEPTED last-mile and does ONLY two things: (1) BLIT our wasm framebuffer to the
screen via putImageData (copy bytes, NOT canvas drawing), (2) forward arrow/WASD keys to ex.tick(). ALL
game logic + rendering live in our sovereign wasm (no JS logic, no canvas-draw, no float, no 3rd-party).
usage: nx_wasm_arcade_html <in.wasm> <out.html>. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_base64.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 11 | func main(argc: i64, argv: *i64) -> i64 |