code wiki / _hdl_build / nx_wasm_html_fps.nx
nx_wasm_html_fps.nx
buildroot/runtime/_hdl_build/nx_wasm_html_fps.nx
about
nx_wasm_html_fps.nx -- SOVEREIGN packager for the FIRST-PERSON wasm world: reads the .wasm, base64s it
(sovereign nx_base64), and emits a self-contained playable .html whose shim is pointer-lock mouse-look + WASD
movement (camera state in JS, owns trig; calls render(camx256,camy256,camz256,yc,ys,pc,ps) per frame and blits
the framebuffer). The JS is EMITTED OUTPUT (the browser last-mile), not a build piece. Single-quoted so no
escapes. usage: nx_wasm_html_fps <in.wasm> <out.html>. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_base64.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 11 | func main(argc: i64, argv: *i64) -> i64 |