code wiki / _hdl_build / nx_wasm_mineworld_html.nx
nx_wasm_mineworld_html.nx
buildroot/runtime/_hdl_build/nx_wasm_mineworld_html.nx
about
nx_wasm_mineworld_html.nx -- SOVEREIGN packager for MineWorld (the INFINITE procgen voxel world). Emits a
self-contained playable .html whose JS is LOGIC-FREE (operator law): NO Math.*, NO physics, NO camera code --
the wasm core owns the whole sim (start/tick/render_cam/dig/put with integer trig). The page only captures
raw input (key bitmask, pointer-lock mouse deltas), calls tick+render_cam per rAF, and blits the framebuffer.
usage: nx_wasm_mineworld_html <in.wasm> <out.html>. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_base64.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 11 | func main(argc: i64, argv: *i64) -> i64 |