code wiki / _hdl_build / nx_wasm_pong_html.nx
nx_wasm_pong_html.nx
buildroot/runtime/_hdl_build/nx_wasm_pong_html.nx
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nx_wasm_pong_html.nx -- SOVEREIGN packager: the Pong wasm -> a self-contained REAL-TIME playable .html.
JS does ONLY: blit our wasm framebuffer, track held keys -> bitmask (up/down), a requestAnimationFrame loop
calling ex.tick(input)+ex.render(). All logic+render in sovereign wasm (no JS logic/canvas-draw/float).
usage: nx_wasm_pong_html <in.wasm> <out.html>. license_tier: ORIGINAL
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_base64.nxnx_html_head_fd.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 11 | func main(argc: i64, argv: *i64) -> i64 |