code wiki / _hdl_build / nx_wasm_racing_html.nx
nx_wasm_racing_html.nx
buildroot/runtime/_hdl_build/nx_wasm_racing_html.nx
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nx_wasm_racing_html.nx -- SOVEREIGN packager: the racing wasm -> a self-contained REAL-TIME playable .html.
JS does ONLY: blit our wasm framebuffer (putImageData), track held keys -> a bitmask, a requestAnimationFrame
loop calling ex.tick(input)+ex.render() every frame. All logic+render are in our sovereign wasm (no JS logic,
no canvas-draw, no float). usage: nx_wasm_racing_html <in.wasm> <out.html>. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_base64.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 8 | func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 } |
| 10 | func main(argc: i64, argv: *i64) -> i64 |