code wiki / _hdl_build / nx_wasm_racing_html.nx

nx_wasm_racing_html.nx

buildroot/runtime/_hdl_build/nx_wasm_racing_html.nx

3439 B31 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind orphan librarytopic wasm
docsdependenciesstructsconstsfunctions

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nx_wasm_racing_html.nx -- SOVEREIGN packager: the racing wasm -> a self-contained REAL-TIME playable .html. JS does ONLY: blit our wasm framebuffer (putImageData), track held keys -> a bitmask, a requestAnimationFrame loop calling ex.tick(input)+ex.render() every frame. All logic+render are in our sovereign wasm (no JS logic, no canvas-draw, no float). usage: nx_wasm_racing_html <in.wasm> <out.html>. license_tier: ORIGINAL

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_wasmfit.nx nx_wasm_racing_html.nx

imports: nx_syscalls.nxnx_base64.nxnx_wasmfit.nx

imported by: nobody (leaf or entry point)

structs

none

consts

none

functions

9func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
11func main(argc: i64, argv: *i64) -> i64