code wiki / _hdl_build / nx_wasm_racing_html.nx

nx_wasm_racing_html.nx

buildroot/runtime/_hdl_build/nx_wasm_racing_html.nx

3120 B27 linesdepth 2pulls 3 transitivereach 0 importersview sourcekind tooltopic wasm
docsdependenciesstructsconstsfunctions

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nx_wasm_racing_html.nx -- SOVEREIGN packager: the racing wasm -> a self-contained REAL-TIME playable .html. JS does ONLY: blit our wasm framebuffer (putImageData), track held keys -> a bitmask, a requestAnimationFrame loop calling ex.tick(input)+ex.render() every frame. All logic+render are in our sovereign wasm (no JS logic, no canvas-draw, no float). usage: nx_wasm_racing_html <in.wasm> <out.html>. license_tier: ORIGINAL

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_wasm_racing_html.nx

imports: nx_syscalls.nxnx_base64.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close b64_encode b64_enc_char sys_openat_wr sys_write ↻ sys_close ↻

structs

none

consts

none

functions

8func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
called by 1: main calls 1: sys_write
10func main(argc: i64, argv: *i64) -> i64