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nx_wasm_shmup_html.nx

buildroot/runtime/_hdl_build/nx_wasm_shmup_html.nx

5361 B57 linesdepth 5pulls 8 transitivereach 0 importersview sourcekind tooltopic wasm
docsdependenciesstructsconstsfunctions

about

nx_wasm_shmup_html.nx -- SOVEREIGN packager: the shmup wasm -> a self-contained REAL-TIME playable .html WITH AUDIO. The packager PRE-GENERATES the SFX natively via our own engine (nx_audio_sfx laser/explosion/tone -> nx_audio_wav PCM/WAV), embeds them as base64, and the JS plays them via Web Audio when the wasm core signals an event (ex.sfx_event(): 1=shoot 2=kill 3=gameover). JS still does ONLY blit + input + the rAF loop + sound playback; all game logic/render/SFX-synthesis are sovereign. usage: nx_wasm_shmup_html <in.wasm> <out.html> license_tier: ORIGINAL

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_audio_sfx.nx nx_audio_wav.nx nx_wasm_shmup_html.nx

imports: nx_syscalls.nxnx_base64.nxnx_audio_sfx.nxnx_audio_wav.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close b64_encode b64_enc_char sfx_b64 sys_mmap ↻ sfx_laser adsr_apply ae_clamp sfx_explosion sfx_noise sys_mmap ↻ sfx_rng fx_lowpass ae_clamp ↻ adsr_apply ↻ sfx_tone wav_render_stereo wav_put_str wav_put_u32 wav_put_u16 wav_put_i16 b64_encode ↻ sys_openat_wr sys_write ↻ sys_close ↻

structs

none

consts

11const K_MAGIC_9000: i64 = 9000
12const K_MAGIC_22050: i64 = 22050

functions

14func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
called by 1: main calls 1: sys_write
17func sfx_b64(kind: i64, ms: i64, rate: i64, b64out: *i64) -> i64
30func main(argc: i64, argv: *i64) -> i64