code wiki / _hdl_build / nx_wasm_td_html.nx

nx_wasm_td_html.nx

buildroot/runtime/_hdl_build/nx_wasm_td_html.nx

3012 B27 linesdepth 2pulls 3 transitivereach 0 importersview sourcekind tooltopic wasm
docsdependenciesstructsconstsfunctions

about

nx_wasm_td_html.nx -- SOVEREIGN packager: the Tower-Defence wasm -> a self-contained playable .html. JS does ONLY: blit our wasm framebuffer, map a canvas CLICK to game coords -> ex.click(x,y), and a requestAnimation Frame loop calling ex.tick()+ex.render(). All logic+render in sovereign wasm (no JS logic/canvas-draw/float). usage: nx_wasm_td_html <in.wasm> <out.html>. license_tier: ORIGINAL

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_wasm_td_html.nx

imports: nx_syscalls.nxnx_base64.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close b64_encode b64_enc_char sys_openat_wr sys_write ↻ sys_close ↻

structs

none

consts

none

functions

8func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
called by 1: main calls 1: sys_write
10func main(argc: i64, argv: *i64) -> i64